NOKOV
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XingYing3.4-EN
XingYing3.4-EN
  • XINGYING3.4
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
    • Ⅳ. Getting Started with XINGYING 3.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • Instructions for Hikvision Cameras
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
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On this page
  • Software Installation
  • Connecting Devices
  • Human Body Creation
  1. XINGYING3.4
  2. XVI. Third-Party Integrations
  3. Inertial Gloves

Manus

PreviousGlove managementNextVRTRIX

Last updated 9 months ago

Software Installation

  1. Using Manus gloves as an example, double-click the Manus application to display the setup program. Keep clicking "Next" all the way, then click "Install". After installation is complete, click "Finish". Insert the Manus receiver, turn on the gloves, open the

  2. Manus Core software, enter your username , add the gloves , wait for the gloves to connect, then calibrate the gloves according to the software prompts. Once calibration is complete, the glove interface will be displayed .

Connecting Devices

  1. Click on the third-party device, select glove management, enter the default IP address (if the glove receiver is on another computer, enter the IP address of that computer), choose the Manus glove type (if using Vrtix gloves, select the number of gloves - Vrtix can connect up to 12 gloves, 6 pairs). Click "Add Connection" and wait for a while. The device list will display the successfully connected left and right gloves. The list will show: glove ID, type, online status, left or right, battery level, signal strength .

  2. After successful connection, bind the gloves in the left-hand list. If multiple pairs of gloves are connected, you can select the left and right glove IDs from a dropdown. If it's a single pair of gloves, keep the default settings. Enter a name (this name is customized for easier differentiation of human body numbers when multiple pairs of gloves are connected). Once configuration is complete, click "Add Binding". After binding is complete, you can create a human body model with the gloves.

Human Body Creation

  1. Switch to the 3D view, then have the model enter the scene. Click "Freeze" to confirm that the points are correct. Select the points by clicking the right mouse button and choose "Create Human Body" by scrolling down. Select the "Baseline+Toe+Hand, Headband (53) model". Save the default properties. If there are multiple pairs of gloves, select the desired number or name from the dropdown menu. Click "Create". Note: When creating glove point attachments, the model needs to maintain a T-Pose standing position until the model is created. Once created, you can see the model in the 3D view. Unfreeze to use the model.