NOKOV
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XingYing3.4-EN
XingYing3.4-EN
  • XINGYING3.4
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
    • Ⅳ. Getting Started with XINGYING 3.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • Instructions for Hikvision Cameras
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
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  1. XINGYING3.4
  2. Ⅻ. Data Processing

5. Template Creation

Previous4. Data RestorationNext6. Template Identification and Tracking
  1. After creating a body in Live mode, the model may encounter issues such as unrecognized or incorrectly identified human marker points in the 3D view, disordered or lost human skeleton, or loss of marker points during movement, which can affect the model's accuracy. If the above issues occur, please refer to our "Calibration Operation" video and imitate the actions shown to perform the calibration operation and record it. Then, load the recorded data in Edit Mode and follow the steps below to create a template. After completing the training, save the template, switch to Live mode, and load the MarkerSet created by the template for more accurate human model recognition.

  2. Before starting the template creation, it is necessary to first process the motion capture data and repair the missing data frames. For specific repair steps, please refer to "12. Data Processing → (6) Data Repair" above. If there are large areas of missing points or a large number of missing frames in the data, repair is not recommended. Only a few missing frames need to be repaired.

  3. After repairing the lost data, the next step is to process the marker points that were not recognized on the human body in the data. Firstly, in the first frame of the data, click the "Exercise" button in the software, select the frame range as "All", click "OK", and then click "Track Recognize". The link connections between the points of all frames in the calibration data will be recalculated, and all frames will be tracked and recognized.

  4. Slowly drag the data progress bar while the software is paused to check for unrecognized marker points on the human body in the 3D view. If there are unrecognized marker points, click the "Next Frame" button to play the data frame by frame. Identify the frame where the point is lost and determine the name of the point (you can skip to the correct frame to identify the marker name in the asset panel).

  5. Click the Quick ID button to open a dialog box. After selecting the name of an unrecognized point in the asset panel, the name in the Quick ID dialog box will also change to the selected point's name in the attribute bar (12.5.1). Click on the unrecognized marker point in the 3D view, and it will be recognized correctly. The link connection between the marker points will also be automatically completed.

  6. If the marker point is not recognized in multiple frames, use the Quick ID locking function to lock the Quick ID value. This prevents the Quick ID value from automatically increasing after rapid recognition.

  7. This process only fixes the unrecognized point in the current frame. Next, click on "Template Track" or "Track Recognize" to identify this point and its link connection in all frames. Click the "Exercise" button, select all frames for template creation, and update link connections.

  8. Repeat the above operation to repair other unrecognized marker points until all data repairs are completed. After confirming that all unrecognized points in this set of data have been repaired, go to the first frame of the data, click the "Exercise" button, select "All, " and check the "Include current frame as the Model Pose" option. Click OK, then click the tracking recognition button, click the "File" button, select "Save MarkerSet, " and save the capture file.

  9. Switch to Live mode, load the saved template in the asset panel, let the model enter the motion capture venue, and connect the camera to play.

12.5.1