NOKOV
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XingYing3.4-EN
XingYing3.4-EN
  • XINGYING3.4
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
    • Ⅳ. Getting Started with XINGYING 3.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • Instructions for Hikvision Cameras
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
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On this page
  • Edit Mode Shortcut Keys
  • Quickly jump to a specified frame
  1. XINGYING3.4
  2. Ⅻ. Data Processing

1. Importing Data

PreviousⅫ. Data ProcessingNext2. Create MarkerSet (Rigid)
  1. Click on the "Edit" button below the XINGYING software interface to enter the Edit interface (12.1.1).

  2. Click "File - Load Capture File" to import the captured data file with the suffix ".cap", or directly select the .cap data file (12.1.2) from the "File" drop-down menu at the bottom of the interface. When importing a .cap file, if the cap file is large, the software interface will display a progress prompt window for loading the file. When switching .cap files in Edit Mode, the software will release the memory of the previously loaded .cap file to load the selected imported .cap file. During the release process, the software will also display a progress prompt window for releasing memory.

  3. When loading .cap data in Edit Mode, the software's status bar at the bottom will display the frame rate, recording time, and version number (12.1.3).

  4. Quickly view the captured content of the imported data in the 3D interface by dragging the timeline (12.1.4) below the XINGYING software interface, or by using the operation buttons below the timeline to play, rewind, and move forward/backward frame by frame.

  5. You can also use the data frame selection button to select the data to be loaded after processing (12.1.5)..

    • The first button from left to right at the bottom of the Edit interface is the "Select Backward Frame" button. Double-click any frame on the timeline and click "Select Backward Frame." The software will select this frame and all previous frames.

    • The second button from left to right at the bottom of the Edit interface is the "Select Forward Frame" button. Double-click any frame on the timeline and click "Select Forward Frame." The software will select this frame and all subsequent frames.

    • The third button from left to right at the bottom of the Edit interface is the "Select Current Frame" button. If all frames are selected on the timeline, double-click any frame on the timeline and click "Select Current Frame." The software will only select this frame.

    • The fourth button from left to right at the bottom of the Edit interface is the "Select Visible Frames" button. After clicking this button, all frames on the timeline will be selected.


Edit Mode Shortcut Keys

  • After loading .cap data in Edit Mode, you can use the up and down keys on the keypad to quickly switch to the lost point frame. Pressing the up key will locate the lost point frame before the current frame, and pressing the down key will locate the lost point frame after the current frame.

  • You can also open the software settings and set the shortcut keys for Edit Mode on the "Shortcut Key" settings page.


Quickly jump to a specified frame

  • Enter the frame number you want to jump to in the "Go to" section under Edit Mode, and press the Enter key to go to that frame.

12.1.1
12.1.2
12.1.3
12.1.4
12.1.5