NOKOV
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XingYing3.4-EN
XingYing3.4-EN
  • XINGYING3.4
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
    • Ⅳ. Getting Started with XINGYING 3.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • Instructions for Hikvision Cameras
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
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On this page
  • Asset Library Templates Exported to Asset List
  • Template from Asset List Imported into Asset Library
  • Asset Deletion:
  1. XINGYING3.4
  2. Ⅸ. Markerset Creation

5. Asset Library

Previous4. AgentNext6.Probe

Currently, there are six templates built into the asset library of XINGYING software, including static and dynamic templates of 29-point Helen Hayes for the full body, 26-point Helen Hayes without head, and 19-point Helen Hayes for the lower body;

  1. In Live mode, you can import templates from the assets into the asset library. For example, if you have created a template manually and you intend to use this template frequently in the future, and the marker placement remains unchanged, you can import the created template into the asset library for convenience in subsequent use.

  2. To use the templates, open the assets panel. You can utilize the six built-in templates from the assets library list in Edit Mode (9.5.1). Note that the built-in Helen Hayes templates are not displayed in the assets panel during real-time mode.


Asset Library Templates Exported to Asset List

  • Using the Built-in Helen Hayes Template:

    • In Live mode, have the model wear a motion capture suit and start capturing a set of data in a T-Pose. During the data capture process, ensure that there are no lost markers as any missing data will need to be repaired. Try to prevent marker loss when capturing the data.

    • Capture the data according to the actions you need. For example, if you want to capture gait data, have the model perform walking actions.

    • After the data capture is complete, load the data in Edit Mode. Find the required template file in the asset library, such as the "HHFullbody_25_static" template. Right-click on the selected template in the asset library and choose "Import to Asset" (9.5.2). Select the imported template from the asset list, open the "quick id" buttonn, and identify the unnamed points on the 3D view at the first frame of the data. Once identification is complete, verify that the points are identified correctly. If there are no issues, click "Rectify." After correction, the template will be applied to all frames of the data and display the template.

    • Click "Save MarkerSet," then click "Save Motion Capture File." Switch to Live mode, click the checkbox to select the template, connect the cameras, and click play. After the model walks into the capture area, the template will be successfully recognized.


Template from Asset List Imported into Asset Library

  • Assets can be imported into the asset library for storage, and templates created either in Live mode or existing in the asset list can be imported into the asset library for storage in both Live mode and Edit Mode:

    • Templates created in Live mode can be immediately imported into the asset library. By right-clicking on the selected template in the asset list and choosing "Import to Asset Library," the template will be stored in the asset library. Even if the working directory is changed or the software version is updated, the template will still be displayed in the asset library. Similarly, in Edit Mode, templates contained within the data or manually created during post-processing can be imported into the asset library. The operation method is the same as in Live mode.


Asset Deletion:

  1. Built-in templates within the asset library cannot be deleted. To delete an externally imported model, select the model to be deleted and right-click to delete it; the template will then be removed.

  2. To delete an asset from the asset list, while in Live mode, the software must first be paused. Next, select the template to be deleted and click the "Delete" button located behind the template. In the popup prompt that appears, wait for three seconds, then click confirm to delete the template. Once a template is deleted, the corresponding '.mars' file in the current working directory will be deleted as well.

9.5.1
9.5.2
9.5.3
9.5.4