NOKOV
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XingYing3.4-EN
XingYing3.4-EN
  • XINGYING3.4
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
    • Ⅳ. Getting Started with XINGYING 3.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • Instructions for Hikvision Cameras
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
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  1. XINGYING3.4
  2. XVI. Third-Party Integrations
  3. Inertial Gloves

Glove management

In the XINGYING system, to support the integration of third-party gloves such as "Wu Yuan Fu Jie, Manus," you first need to open the Glove Management window from the Third-Party Devices menu. In this

PreviousInertial GlovesNextManus

Last updated 10 months ago

  1. Glove Management(16.4.1):

    • To configure the gloves, you first need to connect the gloves in the third-party glove software. In the XINGYING Glove Management window, the address for glove management defaults to "127.0.0.1" and does not require modification.

    • In the "Type" dropdown list, you can select the glove type based on the connected third-party glove brand, such as "Manus" or "Vrtrix."

    • After selecting the Vrtrix glove type, you can enter the number of gloves in the quantity input box located below.

  2. Connection Queue and Device List(16.4.2):

    • Click the "+" to add a glove connection. The connection queue will display details of the connected gloves such as "Network Address, Port, Type, Status, Version, Quantity Limit." The device queue below will show details for the left and right gloves, including "Serial Number, Brand, Connection Status, Hand Type, Battery Level, Signal Strength."

    • Select a connection in the queue and click the "X" on the right side to delete that connection.

    • If the selected brand of gloves is not powered on or not properly connected, the connection queue and device list will not immediately display the status and parameters of the gloves after adding a glove connection.

    • The device list will display real-time battery levels and signal strength for the left and right gloves. If the gloves disconnect, the connection status will change to offline.

  3. Glove Binding(16.4.3):

    • In the binding module on the right side of the window, select the corresponding serial numbers for the left and right gloves. The serial numbers for the left and right gloves can be viewed in the "Serial Number" column of the device queue. If multiple pairs of gloves are connected, be careful to distinguish the serial numbers when binding the left and right gloves.

  4. Binding Set(16.4.3):

    • In the binding module, enter a custom name, then click the "+" on the right side to add a binding set for the gloves. Each binding set will display the "ID, Name, Left Hand Serial Number, and Right Hand Serial Number" of the current set of gloves. When adding multiple sets of gloves, the IDs are arranged in sequence.

    • Select a binding set and click the "X" on the right side to delete that binding set.

    • When adding binding sets for multiple pairs of gloves, be careful to distinguish the names and ensure that the serial numbers for the left and right gloves are correctly bound.

  5. Creating Baseline+Toe+Hand, Headband(53)(16.4.4):

    • After configuring the gloves in the Glove Management interface, create a human model with gloves in the real-time mode. In the human creation window, select the "Baseline+Toe+Hand, Headband(53)" human type. Below the human type dropdown list, select the glove binding set from another dropdown list, formatted as "Binding Set ID (Name)".

    • When creating a human model with gloves, make sure to select the correct binding set from the ID list. This helps avoid the confusion of finger bones after successfully creating the human model, especially when multiple human models are involved and the wrong binding set is selected.

  6. After configuring the gloves, you can click "File -- Export Glove Configuration File" in the top left corner of the Glove Management interface to export the glove configuration. The file will have a ".json" extension. To import a glove configuration file, click on Import Glove Configuration File, select the glove configuration file with the ".json" extension, and the Glove Management interface will display the recorded configuration on the screen, eliminating the need for manual configuration.

16.4.1
16.4.2
16.4.3
16.4.4