NOKOV
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XingYing3.4-EN
XingYing3.4-EN
  • XINGYING3.4
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
    • Ⅳ. Getting Started with XINGYING 3.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • Instructions for Hikvision Cameras
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
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On this page
  • Reference Video Calibration
  • Synchronized Demonstration of Rigid Body and Reference Video
  1. XINGYING3.4
  2. XVI. Third-Party Integrations
  3. High-Speed Industrial Cameras

Standard industrial camera

PreviousHigh-Speed Industrial CamerasNextAlkeria

Reference Video Calibration

  1. Connect the USB camera to the computer;

  2. Open the XINGYING software, connect the camera, and start. Place the T-shaped bar in the capture scene and promptly create a rigid body. Switch the layout to dual-view from the toolbar at the top of the software to open the reference video and 3D view. Click the "Video Calibration Pane" button on the toolbar at the top of the software to open the video calibration panel (16.3.1.1).

  3. Follow the calibration steps indicated at the bottom of the video calibration panel. Place the T-shaped bar within the visible range of the reference video and click "Start Calibration".

  4. Click "Freeze current Frame" (16.3.1.2). Following the ID names of the markers in the assets panel, sequentially click on the corresponding marker spheres on the T-bar in the reference video. After clicking, the marker spheres will turn white (16.3.1.3).

  5. Click "Add Current Frame" to complete the calibration for that frame (16.3.1.4). The number in the "Added Frames" field of the video calibration window will automatically increment by one (16.3.1.5).

  6. Move the T-bar to a different position and repeat the actions from steps 5 and 6. Do this at least 6 times or until the "Finished" button appears. The T-bar should be placed in the central area of the field, ensuring data collection near and above the upper left, lower left, upper right, lower right corners, and the central area of the field. This ensures that the rigid body in the reference video corresponds more accurately to the actual rigid body.

  7. When the "Finished" button appears, click "Finished" (16.3.1.6).

  8. Save the USB calibration file separately for easy access next time. Switch the software view to dual view to display the 3D perspective; this allows you to see the correspondence between the T-shaped calibration pole in the reference video and the rigid body in the 3D view (16.3.1.7).


Synchronized Demonstration of Rigid Body and Reference Video

  1. Place the object being tested in the capture area and use one-key creation to create a rigid body. Once the rigid body has been created, open the reference video. You will observe that the object being tested in the reference video now has a created rigid body and connections (16.3.1.8).

  2. Move the object being tested, and you will observe the synchronized movement of the rigid body in both the reference video and the 3D view.

16.3.1.1
16.3.1.2
16.3.1.3
16.3.1.4
16.3.1.5
16.3.1.6
16.3.1.7
16.3.1.8