NOKOV
Website
XingYing3.4-EN
XingYing3.4-EN
  • XINGYING3.4
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
    • Ⅳ. Getting Started with XINGYING 3.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • Instructions for Hikvision Cameras
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
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On this page
  • 53 Markers descriptions
  • 53 Skeleton description
  • 53 point schematic diagram of human body sticking points
  • Schematic diagram of real sticking points
  • 53 points and precautions for human body
  1. XINGYING3.4
  2. XIV. Human Body Template

1. 53 Markers and Skeleton Definitions

53 Markers descriptions

Item Number

Marker Name

Description

1

HeadTop

Top of the head

2

LHeadFront

Front left side of the head

3

LHeadBack

Back left side of the head

4

RHeadFront

Front right side of the head

5

RHeadBack

Back right side of the head

6

C7

Base of the neck at the back

7

T10

Symmetrical point on the back of the sternum

8

CLAV

Collarbone

9

STRN

Sternum (midpoint of the centerline of the upper body)

10

LShoulderFront

Front of the left shoulder

11

LShoulderBack

Back of the left shoulder

12

LUArmHight

Left upper arm

13

LElbow

Left elbow

14

LElbowIn

Inside of left elbow

15

LFoream

Outer side of the left forearm

16

LWristIn

Inside of the left wrist (thumb side)

17

LWristOut

Outer side of the left wrist

18

LHandIn

Base of the left index finger joint

19

LHandOut

2cm below the root of the little finger joint of the left hand (space for one marker)

20

RShoulderFront

Front of the right shoulder

21

RShoulderBack

Back of the right shoulder

22

RUArmHight

Right upper arm

23

RElbow

Right elbow

24

RElbowIn

Inside of right elbow

25

RFoream

Outer side of the right forearm

26

RWristIn

Inside of the right wrist (thumb side)

27

RWristOut

Outer side of the right wrist

28

RHandIn

Base of the right index finger joint

29

RHandOut

2cm below the root of the little finger joint of the right hand (space for one marker)

30

WaistLFront

Front of the left hip

31

WaistLSide

Side of the left hip (middle position)

32

WaistLBack

Back of the left hip

33

WaistRFront

Front of the right hip

34

WaistRSide

Side of the right hip (middle position)

35

WaistRBack

Back of the right hip

36

LThight

Left thigh

37

LKness

Outer side of the left knee

38

LknessIn

Inner side of the left knee

39

LShin

Left lower leg

40

LAnkleOut

Left ankle

41

LHeel

Heel of the left foot

42

LMT5

Outer side of the front of the left foot

43

LMT1

Inner side of the front of the left foot

44

LToe

Ball of the left foot

45

RThight

Right thigh

46

RKness

Outer side of the right knee

47

RKnessIn

Inner side of the right knee

48

RShin

Right lower leg

49

RAnkleOut

Right ankle

50

RHeel

Heel of the right foot

51

RMT5

Outer side of the front of the right foot

52

RMT1

Inner side of the front of the right foot

53

RToe

Ball of the right foot


53 Skeleton description

Item Number

Skeleton Names

Associated Point

Parent Skeleton

1

Hips

WaistLFront, WaistLSide, WaistLBack, WaistRFront, WaistRSide, WaistRBack

GLOBAL

2

Spine

T10, STRN, WaistLBack, WaistRBack

Hips

3

Spine1

T10, STRN

Spine

4

Spine2

C7, T10, CLAV, STRN

Spine1

5

Spine3

C7, T10, CLAV, STRN

Spine2

6

LeftShoulder

C7, CLAV, LShoulderFront, LShoulderBack

Spine3

7

LeftArm

LShoulderFront, LUArmHigh, LElbow, LElbowIn

LeftShoulder

8

LeftForeArm

LForearm, LWristIn, LWristOut

LeftArm

9

LeftHand

LHandIn, LHandOut

LeftForeArm

10

RightShoulder

C7, CLAV, RShoulderFront, RShoulderBack

Spine3

11

RightArm

RShoulderFront, RUArmHigh, RElbow, RElbowIn

RightShoulder

12

RightForeArm

RForearm, RWristIn, RWristOut

RightArm

13

RightHand

RHandIn, RHandOut

RightForeArm

14

Neck

HeadTop、LHeadFront、RHeadBack、RHeadFront、RHeadBack

Spine3

15

Head

HeadTop、LHeadFront、LHeadBack、RHeadFront、RHeadBack

Neck

16

LeftUpLeg

LThigh、LKnee、LKneeIn

Hips

17

LeftLeg

LKnee、LKneeIn、LShin、LAnkleOut

LeftUpLeg

18

LeftFoot

LHeel、LMT5、LMT1

LeftLeg

19

LeftToeBase

LToe、LMT5、LMT1

LeftFoot

20

RightUpLeg

RThigh、RKnee、RKneeIn

Hips

21

RightLeg

RKnee、RKneeIn、RShin、RAnkleOut

RightUpLeg

22

RightFoot

RHeel、RMT5、RMT1

RightLeg

23

RightToeBase

RToe、RMT5、RMT1

RightFoot


53 point schematic diagram of human body sticking points


Schematic diagram of real sticking points


53 points and precautions for human body

  1. There are 5 points on the head: one at the highest point on the top of the head, and the other 4 points are marked in the front, back, left, and right respectively. The points on the front, back, left, and right should not be completely symmetrical, and the point on the top of the head should be offset to make it different from the other 4 points.

  2. There are 8 points on the upper torso: 1 point at the collar (clavicle position), 1 point at the midpoint of the front centerline (sternum), 1 point at the intersection of the spine and shoulder line (neck end), 1 point at the midpoint of the back centerline at the same level as the center of the front centerline, and 1 point at the front and back of the left and right shoulders respectively.

  3. There are 8 points on the upper body: 1 point on the collar (clavicle position), 1 point at the midpoint of the front centerline (sternum), 1 point at the intersection of the spine and shoulder line (neck end), 1 point at each midpoint of the back centerline in the same horizontal plane as the center of the front centerline, and 1 point at the front and back of the left and right shoulders.

  4. There are 6 points at the waist: 2 at the front of the hips, 2 symmetrically at the back and front with the rear point slightly higher than the front point, and 1 on each side asymmetrically, with one slightly forward and the other slightly backward.

  5. There are 8 points on the legs: 1 on the middle and outer sides of each thigh, with the point on the left thigh pointing upwards in the middle and the point on the right thigh pointing downwards in the middle, which is asymmetrical to the right thigh.

  6. There are 10 points on the feet.One marker in front of the front foot, two at the bending joint of the front foot (ensuring that the inner marker is farther forward than the outer marker), one at the ankle, one at the heel, and the two markers on both sides of the front foot should be on the same plane.Maintain the same height of the attachment points on both sides of the left and right ankles and front soles as much as possible.

  7. If there is an issue with the occlusion of the elbow joint marker, place the inner elbow joint marker slightly above the elbow joint, behind the arm, rather than inside the elbow joint.

  8. If you encounter issues with knee marker blocking, place the inner knee marker slightly forward rather than on the inner knee.

  9. Keep the height of the attachment points on the left and right waists, knees, and ankles as consistent as possible.

  10. When flipping the wrist and forearm, if recognition is not possible, check and adjust the attachment points of the forearm. Each point on the left and right forearms is asymmetrical, with one point in the middle of the left forearm and one point in the middle of the right forearm, both located on the outside. Do not attach them in the middle. When attaching points in this area, the actor can bend their arms upwards and place them on their shoulders to adjust the attachment points of the forearm. The distance between the attachment point on the forearm and the inner attachment point on the wrist (WristIn) should be greater than the distance between the attachment point on the forearm and the outer attachment point on the wrist (WristOut).

  11. Secure areas that are prone to loosening and wrinkling with straps, such as the waist, upper arms, wrists, and palms.

PreviousXIV. Human Body TemplateNext2. Helen Hayes Model
Front full body view
Front Head Top View
Upper body view
Front view of legs
Back body view
Back view
Left arm view
Right arm view
Left arm bending view
Right arm bending view
Hand detail drawing
Hand bending details