NOKOV
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XingYing4.1-EN
XingYing4.1-EN
  • XINGYING4.0
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
      • 5. Software Activation
      • 6.Lens configuration
    • Ⅳ. Getting Started with XINGYING 4.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
      • 3. Zoning Calibration
      • 4. T Calibration Progress Prompt
      • 5. Reference Video Calibration
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
      • 8. side-mounted Camera / inverted Camera
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
      • 6. Explanation of 59-Point Finger Attachment
      • 7. Explanation of 63-Point Finger Attachment
      • 8.PlugIn Gait Marker Placement Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • FLIR Industrial Camera
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
        • Diver-X
          • Installation and Calibration Configuration
          • Creating a Human Body Model with Gloves
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
      • 11.Open VR Plugin
      • 12. Communication between Ros2 and Nokov
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
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On this page
  • Software Installation
  • Setting up DivingStation
  • Pairing
  • Calibration
  • Joystick Calibration
  1. XINGYING4.0
  2. XVI. Third-Party Integrations
  3. Inertial Gloves
  4. Diver-X

Installation and Calibration Configuration

PreviousDiver-XNextCreating a Human Body Model with Gloves

Last updated 6 months ago

Software Installation

  1. Double-click on the "DivingStationInstaller.exe" program. When the installation window pops up, click on "Install" to begin the installation.

  2. After the progress bar completes, click on "Finish", and then click on "Notify Later".


Setting up DivingStation

Connect the Dongle

  1. Before starting the software, please ensure that the dongle is connected.

  2. Take out the gloves and slide the power button to the right to turn them on.

To avoid communication interference, the dongle of the gloves should be kept away from the location of other dongles. Additionally, depending on the environment, communication may be slow when using a USB hub.

Pairing

  1. You can connect the gloves by pressing the pairing button on the DivingStation.

  2. Press and hold the button at the bottom of the glove for about 3 or 4 seconds. When pairing starts, the indicator light on the glove will blink.

  3. Once the pairing is completed, it will show as connected.

Calibration

  1. You can calibrate the gloves by pressing the Calibration button on the DivingStation.

  2. Press the Calibration button to start the calibration. Calibration includes the following steps: Bend Calibration: In this calibration, bend all fingers from the little finger to the index finger, and extend the thumb. Stretch Calibration: In this calibration, only the thumb should be bent, while the other fingers are extended.

Joystick Calibration

  1. For the first time, you need to calibrate the joystick to determine its center and direction. Press the Joystick Calibration button.

  2. Press the Joystick Calibration button to start the calibration.

  3. Calibration includes the following steps: Center Calibration: This calibration determines the center position of the joystick. Do not move the joystick. Range Calibration: This calibration determines the maximum range of motion of the joystick. Rotate the joystick several times to its fullest extent. Forward Calibration: This calibration determines the forward orientation of the joystick. Bend your fingers, then push the joystick downward.

Since clicking the mouse is required, it is difficult to calibrate both hands at the same time. If you only select either Left or Right and perform the calibration, you can calibrate one hand at a time.

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