NOKOV
Website
XingYing4.1-EN
XingYing4.1-EN
  • XINGYING4.0
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
      • 5. Software Activation
      • 6.Lens configuration
    • Ⅳ. Getting Started with XINGYING 4.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
      • 3. Zoning Calibration
      • 4. T Calibration Progress Prompt
      • 5. Reference Video Calibration
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
      • 8. side-mounted Camera / inverted Camera
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
      • 6. Explanation of 59-Point Finger Attachment
      • 7. Explanation of 63-Point Finger Attachment
      • 8.PlugIn Gait Marker Placement Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • FLIR Industrial Camera
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
        • Diver-X
          • Installation and Calibration Configuration
          • Creating a Human Body Model with Gloves
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
      • 11.Open VR Plugin
      • 12. Communication between Ros2 and Nokov
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
Powered by GitBook
On this page
  1. XINGYING4.0
  2. Ⅻ. Data Processing

9. Marker Editing

Previous8. Use MarkerSet in Real-TimeNext10.Marker switching

Last updated 5 months ago

Add a tagging and editing menu (12.9.1) for post-processing mode to facilitate the identification and correction of erroneous data.

Remove Bad Data

Enter the acceleration threshold, and based on a certain algorithm, search for erroneous frames in the current data, displaying them in the Analysis Graphs (12.9.2) and Health Graphs (12.9.3). After identifying the erroneous data, you can click the 'Cut' button to remove the problematic frames.

Find Gaps

After selecting an asset and a tag point, clicking the "Find Previous" or "Find Next" buttons will locate missing frame segments in the data for the selected tag point and display them in the analysis chart (12.9.4) and health view (12.9.5).

Fill Gaps

When problematic data frames or frame ranges are identified through the above steps, you can choose from the following methods to repair the problematic data.

  • Fill Using Interpolation

    • Interpolation Methods: Linear connection, cubic connection.

    • Frame Range to Repair: Current frame, selected frame range, all frames.

    • Maximum Gap Length: Only missing frames within this range will be repaired; otherwise, no action will be taken.

    • Fill All Markers: If checked, all markers of the current asset will be repaired; otherwise, only manually selected markers will be repaired.

  • Fill Rigid

    • Frame Range to Repair: Current frame, selected frame range, all frames.

    • Reference Markers: During data repair, reference the data of intact points within the rigid structure. After clicking the "Select Reference Markers" button, use the mouse in the 3D view to select reference markers (exactly three must be selected).

  • Fill Using Constraints

    • Frame Range to Repair: Current frame, selected frame range, all frames.

  • Copy Pattern

    • Frame Range to Repair: Current frame, selected frame range, all frames.

    • Copy Marker Point: During data repair, copy the data trajectory of another intact marker point within the asset. After clicking the "Select Copy Marker" button, use the mouse in the 3D view to select a reference marker point (only one can be selected).

Data smoothing

  1. Multi-point smoothing You can choose from '3-point smoothing,' '5-point smoothing,' and '7-point smoothing' to smooth marker point data;

  2. Butterworth smoothing: Set the cut-off frequency (range 1~30Hz) and input smoothing parameters. Click apply to smooth marker point data;

  3. Undo: After smoothing marker data, if you are not satisfied with the result, you can click the 'Undo' button on the toolbar to revert back.

12.9.1
12.9.2
12.9.3
12.9.4
12.9.5
12.9.6
12.9.7
12.9.8