NOKOV
Website
XingYing4.1-EN
XingYing4.1-EN
  • XINGYING4.0
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
      • 5. Software Activation
      • 6.Lens configuration
    • Ⅳ. Getting Started with XINGYING 4.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
      • 3. Zoning Calibration
      • 4. T Calibration Progress Prompt
      • 5. Reference Video Calibration
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
      • 8. side-mounted Camera / inverted Camera
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
      • 6. Explanation of 59-Point Finger Attachment
      • 7. Explanation of 63-Point Finger Attachment
      • 8.PlugIn Gait Marker Placement Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • FLIR Industrial Camera
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
        • Diver-X
          • Installation and Calibration Configuration
          • Creating a Human Body Model with Gloves
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
      • 11.Open VR Plugin
      • 12. Communication between Ros2 and Nokov
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
Powered by GitBook
On this page
  • Camera View
  • 3D Perspective View
  • Real-time display of the number of tracking markers in the 3D view
  • Editing Floor Color in 3D View
  1. XINGYING4.0
  2. Ⅶ. Software Settings

2. View Settingss

Click on the settings button on the toolbar above the software and select "View Setting" (7.2.1);

Previous1. Recording SettingsNext3. AI Settings

Last updated 6 months ago

Camera View

  1. Show Pixel Info:When enabled, hovering the mouse over a 2D view will display pixel size.

  2. Show Camera IP:When enabled, the IP of the camera will be displayed in the lower-left corner of each view in 2D view. The IP displayed in the 2D view is consistent with the LED of the camera installed on the actual site.

  3. Show Camera Type:When enabled, the camera model will be displayed in the 2D view.

  4. Show Camera Version:When enabled, the camera firmware version will be displayed in the 2D view.

  5. Show Camera Temperature:When enabled, the camera's temperature will be displayed in the lower-left corner of the 2D view. Note: Pluto and Mars1.3HW do not display temperature.

  6. Show Calibrated Trajectory:This feature is not enabled by default in the software. When enabled, during T-shaped calibration, the 2D view will display the calibrated trajectory. If the swing is repeated in an area, the trajectory will be stacked repeatedly (7.2.2). When the set swing duration ends, the calibration trajectory on the stacked 2D views will also disappear.


3D Perspective View

  1. Marker Name:When enabled, selecting a named point in the 3D view will display the name of the marker.

  2. MarkerSet Name:When enabled, all MarkerSets in the 3D view will display their names.

  3. Show Unamed marker:When enabled, unnamed points will be displayed in the 3D view. (Unless there are special requirements, please do not change the default settings in the 3D view display settings window.)

  4. Show Links:When enabled, the connected links of the MarkerSet in the 3D view will be displayed.

  5. Show Skeleton:When enabled, the skeleton of MarkerSet will be displayed in the 3D view.

  6. Show Skeleton Axes:When enabled, the coordinate axes of the skeleton will be displayed in the 3D view.

  7. Show BackCal Markers:When enabled, reverse calculation points will be displayed in the 3D view.

  8. Show Marker Trajectories:Once enabled, the movement trajectory of the marker points will be displayed in the 3D view. By dragging the module on the progress bar below, you can extend or shorten the length of the trajectory shown in the 3D view.

  9. Show Rigid Trajectories:Once enabled, the movement trajectory of the rigid body skeleton will be displayed in the 3D view. By dragging the module on the progress bar below, you can extend or shorten the length of the trajectory shown in the 3D view.

  10. Tracking Quality: When enabled, displays the tracking quality of the rigid body in the 3D view;

  11. Show Volume: When enabled, the current set area (defined in Calibration - Settings - Target Area) will be displayed in the 3D view;

  12. Show Camera:When enabled, a floating camera will be displayed above the 3D view, and the camera position will be consistent with the actual camera placement.

  13. Show CoverageArea:After opening the software, the camera's "coverage area" will be displayed in Live mode in the 3D view. After processing, if "coverage area" is checked, the 3D view will not display the camera's coverage area.

  14. Show Camera Rays,Turn on "Show Camera Rays" in a non frozen frame and software playback state, select a named point in the 3D view, and a ray will be displayed between the point and the camera participating in the reconstruction of this Marker; Change the length value of the camera's field of view angle ray to change the length of the camera's field of view angle ray suspended above the 3D view;

  15. Centrality:After creating a full body model of Helen Hayes in Live mode, turn on the centroid, and the centroid of the Helen Hayes model will be displayed in the 3D view.

  16. Video Data Overlay: After referencing the video calibration, control point names and lines can be overlaid on the referenced video for display;

  17. Exclude Markers Outside Region: When activated, this feature will hide all named and unnamed markers outside the designated area. Additionally, the middle of the view will display flashing red text;

  18. Show Axis: When enabled, the coordinate system will be displayed at the origin in the 3D view. When disabled, the coordinate system will not be shown in the 3D view.

  19. Camera Rays Length:The default length is 120mm, and the ray of the camera model above the 3D view will also change after modifying the length;

  20. Marker Diameter:The default Marker diameter is 15mm (there are no special requirements, we suggest that users do not change the value here. Please consult our technical engineer before making changes). If the user is using a Marker ball of 8mm or other specifications, and the reconstructed Marker points in the 3D view are shaking or unstable in recognition, the Marker diameter value can be modified to 8 or set according to the size of the Marker ball used; The larger the Marker diameter value set, the larger the diameter of the Marker point in the 3D view, and vice versa.

  21. Floor Color: Customize the color of the ground in the 3D view.

  22. Exclude Outside Region Setting: Set Display Area Range


Real-time display of the number of tracking markers in the 3D view

In the lower-left corner of the 3D view, the number of markers captured by the motion capture system is displayed as a number: Total number of markers - Number of markers for the selected asset (the number of markers currently captured for the selected asset).


Editing Floor Color in 3D View

  1. After launching XINGYING, the floor color in the 3D view is set to the default color. If you wish to change the floor color, you can navigate to "Settings" > "View Settings," where you will find an option for "Floor Color." In the dropdown list, there are three recommended colors available for selection(7.2.3).

  2. Click on "More Colors" to open the color palette for color selection. In the color palette window, you can choose from basic colors at the top or click on the "Pick Screen Color" button to select a color from the screen(7.2.4).

  3. After selecting a color from the custom color section at the bottom of the window, clicking the "Add to Custom Colors" button will add the chosen color to the dropdown list, making it convenient for future settings(7.2.4).

  4. You can also drag to select a color from the color palette on the right side. After selecting a color, click the confirm button, and the color in the 3D view will change to the selected color. You can input various parameters in the editing box below to customize the floor color.

  5. In the "HTML" section, you can input the specific color code to set the floor color.

  6. Once you have changed the default floor color, the set color will be saved to the relevant configuration file. The next time you launch XINGYING, the floor color will remain as the custom color you have set.Clicking the refresh button will reset the floor color in the 3D view to the default color(7.2.5).

7.2.1
7.2.2
7.2.3
7.2.4
7.2.5