NOKOV
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XingYing4.1-EN
XingYing4.1-EN
  • XINGYING4.0
    • Beginner's Guide
      • Hardware Setup
      • Software Quick Start
    • Ⅰ. System Overview
      • 1. NOKOV Motion Capture System
      • 2. Hardware Components
    • Ⅱ. System and Camera Setup
      • 1. Camera Models
      • 2. Hardware Assembly
      • 3. Camera Connection
      • 4. Focusing and Aperture
    • Ⅲ. Software Installation and Launch
      • 1. Network Settings
      • 2. Firewall Settings
      • 3. Software Installation
      • 4. Software Launch
      • 5. Software Activation
      • 6.Lens configuration
    • Ⅳ. Getting Started with XINGYING 4.0
      • 1. Menu Bar
      • 2. Toolbar
    • Ⅴ. Calibration
      • 1. Calibration Settings
      • 2. Calibration Preparation
      • 3. Zoning Calibration
      • 4. T Calibration Progress Prompt
      • 5. Reference Video Calibration
    • Ⅵ. Views
      • 1. Device Properties
      • 2. Assets Properties
      • 3. Data Casting
    • Ⅶ. Software Settings
      • 1. Recording Settings
      • 2. View Settingss
      • 3. AI Settings
      • 4. Preferences
      • 5. Other Settings
    • Ⅷ. Calibration Categories
      • 1. Preparing for Calibration
      • 2. Basic Calibration
      • 3. Updating Calibration
      • 4. Origin Point Calibration
      • 5. Partial Calibration
      • 6.Ground Calibration
      • 7. Calibration-free (Anchor Calibration)
      • 8. side-mounted Camera / inverted Camera
    • Ⅸ. Markerset Creation
      • 1. Rigid
      • 2. Body
      • 3. Custom template
      • 4. Agent
      • 5. Asset Library
      • 6.Probe
      • 7.Scene library
    • Ⅹ. Data Collection and Fast Playback
      • 1. Data Collection
      • 2. Fast Playback
    • Ⅺ. Data Analysis
      • 1. Analyze Graphs
      • 2. Skeleton Graphs
      • 3. Analog Graphs
      • 4. Force Plate Data
      • 5. Health Graphs
      • 6. VMarker Graphs
    • Ⅻ. Data Processing
      • 1. Importing Data
      • 2. Create MarkerSet (Rigid)
      • 3. Use Existing MarkerSet
      • 4. Data Restoration
      • 5. Template Creation
      • 6. Template Identification and Tracking
      • 7. Data Rectification
      • 8. Use MarkerSet in Real-Time
      • 9. Marker Editing
      • 10.Marker switching
      • 11.Multi-frame recognition
    • XIII. Data Export
      • 1. Ly Files
      • 2. XRS Files
      • 3. TRC Files
      • 4. BVH Files
      • 5. HTR Files
      • 6. FBX Files
      • 7. Dynamics Files
      • 8. C3D Files
      • 9. ANC Files
      • 10. Exporting Forces Files
      • 11. Packing motion capture data
    • XIV. Human Body Template
      • 1. 53 Markers and Skeleton Definitions
      • 2. Helen Hayes Model
      • 3. Gloved Setup for 53-Marker Template
      • 4.CGM2 Body Model
      • 5.Finger Marker Point Instructions
      • 6. Explanation of 59-Point Finger Attachment
      • 7. Explanation of 63-Point Finger Attachment
      • 8.PlugIn Gait Marker Placement Instructions
    • XV. Data Retargeting
      • 1. Importing Model Assets
    • XVI. Third-Party Integrations
      • Force Plates
        • Bertec
        • KUNWEI
        • AMTI
        • Kistler
        • Aili Intelligent
        • General configuration
          • Import/Export Force Plate Config Files
          • Force and Torque
          • Other Configurations
      • EMG
        • ZHIYUNWEI
        • Distributed Wireless Electromyography
        • Delsys
        • Cometa
        • Noraxon
      • High-Speed Industrial Cameras
        • Standard industrial camera
        • Alkeria
        • HUIDIAN
        • DAHENG
        • DITECT
        • Network camera
        • FLIR Industrial Camera
      • Inertial Gloves
        • Glove management
        • Manus
        • VRTRIX
        • Diver-X
          • Installation and Calibration Configuration
          • Creating a Human Body Model with Gloves
    • XVII. Plugins & SDKs
      • 1. Unreal Engine (UE) Plugin
      • 2. Guide to Connecting Devices and Integrating VRPN Data with UE
      • 3. Use VRPN Data to Drive Rigid Body in UE
      • 4. MotionBuilder Plugin
      • 5. Maya Plugin
      • 6. Unity Plugin
      • 7. IClone Plugin
      • 8. Application of TimeCode in UE
      • 9.C4D Plugin
      • 10.Blender plugin
      • 11.Open VR Plugin
      • 12. Communication between Ros2 and Nokov
    • XVIII. UDP Capture Broadcast/Triggering
      • 1. Remote Control
      • 2. Remote Trigger
    • XVIIII.Log
      • 1.DisplayLog
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  • Reference video calibration
  • Refer to the video overlay
  1. XINGYING4.0
  2. Ⅴ. Calibration

5. Reference Video Calibration

Previous4. T Calibration Progress PromptNextⅥ. Views

Last updated 4 months ago

Reference video calibration

  1. XINGYING supports access to ordinary industrial cameras or high-speed industrial cameras, first connect the USB cable of the industrial camera to the computer;

  2. 2. Open the XINGYING software, connect the camera and play it. Place the T-bar into the snap scene and quickly create a rigid body; Click the "Video Calibration" panel in the toolbar above the software, or select "Video Calibration" in the view menu bar to open the reference video.

  3. Follow the prompts below the video calibration panel, place the T-bar within the visible range of the reference video, and click "Start Calibration";

  4. After determining the position of the T-bar, click Freeze Frame, and click the corresponding marker ball on the T-bar in the reference video in order according to the ID of the marker name in the asset panel.

  5. After selecting the marker ball on the T-bar, a white mark will be drawn on the clicked position in the reference video, and the coordinates of the selected point will also be displayed in the calibration data, and then click the Add Frame button to add the calibration data of the current frame, and the "Add Frame" displayed above will become 1.

  6. Repeat the operation of steps 4 and 5 in a different position of the T-bar (6 times or more until the "Complete Calibration" button appears). Ensure that the calibration data is collected in the upper left, lower left, upper right, lower right, middle, and front and back corners of the space. In this way, the content overlaid on the reference video after calibration will be more accurate; 7. When the Complete Calibration button appears, click "Complete Calibration", and a calibration file saving window will pop up on the interface, enter the file name and click Save;


Refer to the video overlay

  1. After the calibration of the reference video is completed, the content in the 3D view will be overlaid in the reference video, such as named points, link lines, bones, unnamed points, and the body template and rigid body template can also be overlaid on the reference video.

  2. If you need to turn off the overlay, you can do so from the context menu in the 3D Viewport. For example, if you turn off the bone display in the context menu, the skeleton of the template will not be displayed on the 3D Viewport, and the bones will not be overlaid in the reference video.

  3. Built-in skins can also be overlaid on reference videos; for example, after creating a 53-point type mannequin, select the built-in human skin "NokovMale.fbx" in the properties option of the Assets panel, and the human skin will also be overlaid in the reference video.