Baseline+Toe+Hand, Headband (53)
- Confirm that the software is in playback state; the model stands in a T-pose. When the calibration file uses the Y-axis as the upward direction, the model faces the Z-axis with arms parallel to the X-axis (when the Z-axis is upward, the model faces the negative Y-axis direction with hands parallel to the X-axis). Click Freeze Frame, right-click in the 3D interface and select "Create Character". In the dropdown box of the "Create Character" window, select the character pose "Baseline+Toe+Hand, Headband(53)". Select the correct data glove ID. Place the mouse cursor on the marker attachment image and scroll the mouse wheel to view the marker attachment positions from different angles. After confirming that the actual marker attachments are consistent with those on the marker attachment image, click "Create" to generate the character. Once the gloved character is successfully created, subsequent operations follow the same application workflow as regular characters.
- After creating a 53-point human glove model, the small coordinate system corresponding to the finger skeleton can be observed in the Live mode 3D view. Clicking the "Reset IDs" button can re-recognize the human model.
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Requirements for wearing gloves in a T-pose
Keep the four fingers together and in line with the wrist.
Allow the thumb to extend naturally at approximately 45° to the index finger in the horizontal plane.
Allow the thumb to extend naturally at approximately 20° to the index finger in the vertical plane.