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2. Assets Properties

List

  1. After opening the software, the assets will be displayed on the right side of the interface. The asset list will automatically load all asset files from the working directory.
  2. In the asset list, clicking the checkbox in front of an asset will load that asset; unchecking it will unload the asset.
  3. Behind the asset name, there are rename and delete buttons. The software can perform rename and delete operations on the asset without pausing the playback state.
  4. After post - processing and modifying the asset, an asterisk and a save button will be displayed in front of the asset name. After clicking the save button, the modifications to the asset will be saved.
6.2.1

6.2.1


Components

  1. In the Components section, you can view the information of the .mars file selected in the Asset List.
  2. Markers: Displays the sequence number, name, size, and color of the constituent points of the template.
  3. VMarkers: Displays virtual marker points, applicable only to human figures.
  4. Lines: Displays the line number, name, and color between each marker.
  5. Segments: Displays the skeletal information of rigid bodies or human figures.

Properties - General

  • After selecting the mars file in the asset list, the bone type, Euler angle order (default ZYX), and bone orientation of the mars file will be displayed in the General section under Properties.
  • If the selected human model is wearing gloves, the glove number will also be displayed in this list.
  • After selecting the 53-point human body template, it will display which model among V1, V2 and V3 it was created by.

Properties - Advanced

  • When you select a skeleton name in 'Component - Segments', the 'Properties - Advanced' list below will display various properties of this section of the skeleton.